TEAM FINGERPRINT · COMPARE

Washington Commanders 2025 vs San Francisco 49ers 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Washington Commanders 2025 minus San Francisco 49ers 2016
MetricWASShiftSF
Plays972988
Pass rate58.0%−1.6%59.6%
Shotgun rate71.0%−2.0%73.0%
Explosive rate13.0%+0.7%12.2%
Success rate45.7%+6.1%39.6%
Personnel groupings
11 personnel59.0%−17.3%76.2%
12 personnel29.8%+10.2%19.6%
21 personnel2.4%+2.4%0.0%
13 personnel5.5%+5.5%0.0%
10 personnel1.1%−0.5%1.6%
20 personnel0.0%−1.2%1.2%
Other personnel2.3%+0.9%1.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45
San Francisco 49ers · 2016
PersonnelFormationRun / PassOutcome11121020OtherShotgunPistolEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun565
11 personnelPistol137
12 personnelShotgun129
12 personnelPistol51
11 personnelEmpty37
20 personnelShotgun12
10 personnelShotgun11
11 personnelUnknown8
12 personnelEmpty8
11 personnelSingleback6
OtherPistol5
12 personnelSingleback4
OtherShotgun4
OtherEmpty3
10 personnelEmpty2
10 personnelPistol2
12 personnelUnknown2
10 personnelUnknown1
OtherOther1
ShotgunPass501
ShotgunRun220
PistolRun167
EmptyPass49
PistolPass28
SinglebackPass6
UnknownRun6
UnknownPass5
SinglebackRun4
EmptyRun1
OtherRun1
PassFailure347
RunFailure250
PassSuccess162
RunSuccess108
PassExplosive80
RunExplosive41