TEAM FINGERPRINT · COMPARE

Washington Commanders 2020 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Washington Commanders 2020 minus Miami Dolphins 2025
MetricWASShiftMIA
Plays1,105939
Pass rate65.2%+8.7%56.4%
Shotgun rate63.2%+10.1%53.0%
Explosive rate10.9%−3.0%13.8%
Success rate41.3%−0.7%42.0%
Personnel groupings
11 personnel66.9%+28.2%38.7%
12 personnel16.7%+5.5%11.2%
21 personnel12.0%−17.1%29.2%
13 personnel4.0%+4.0%0.0%
22 personnel0.0%−8.0%8.0%
10 personnel0.0%−5.2%5.2%
20 personnel0.0%−6.2%6.2%
Other personnel0.5%−1.1%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Washington Commanders · 2020
PersonnelFormationRun / PassOutcome11122113OtherShotgunSinglebackEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun530
11 personnelEmpty130
21 personnelShotgun96
12 personnelSingleback83
11 personnelSingleback68
12 personnelShotgun68
21 personnelSingleback25
13 personnelSingleback17
13 personnelJumbo16
12 personnelI_Form14
12 personnelEmpty8
11 personnelPistol7
12 personnelPistol6
13 personnelI_Form5
21 personnelI_Form4
12 personnelJumbo3
13 personnelShotgun3
21 personnelEmpty3
21 personnelPistol3
11 personnelOther2
13 personnelEmpty2
21 personnelJumbo2
OtherI_Form2
11 personnelI_Form1
11 personnelUnknown1
12 personnelOther1
12 personnelUnknown1
13 personnelPistol1
OtherPistol1
OtherShotgun1
OtherSingleback1
ShotgunPass507
ShotgunRun191
EmptyPass142
SinglebackRun136
SinglebackPass58
I_FormRun19
JumboRun19
PistolRun16
I_FormPass7
OtherRun3
JumboPass2
PistolPass2
UnknownPass2
EmptyRun1
PassFailure421
RunFailure228
PassSuccess219
RunSuccess117
PassExplosive80
RunExplosive40
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54