TEAM FINGERPRINT · COMPARE
Washington Commanders 2025 vs Indianapolis Colts 2016
Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.
Play-calling ledger · the shift is Washington Commanders 2025 minus Indianapolis Colts 2016
| Metric | WAS | Shift | IND |
|---|---|---|---|
| Plays | 972 | — | 1,015 |
| Pass rate | 58.0% | −7.6% | 65.6% |
| Shotgun rate | 71.0% | +22.7% | 48.3% |
| Explosive rate | 13.0% | −0.1% | 13.1% |
| Success rate | 45.7% | +0.7% | 45.0% |
| Personnel groupings | |||
| 11 personnel | 59.0% | −1.1% | 60.1% |
| 12 personnel | 29.8% | −1.9% | 31.7% |
| 21 personnel | 2.4% | +2.4% | 0.0% |
| 13 personnel | 5.5% | −0.6% | 6.0% |
| 10 personnel | 1.1% | +1.1% | 0.0% |
| 02 personnel | 0.0% | −1.1% | 1.1% |
| Other personnel | 2.3% | +1.4% | 0.9% |
Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.
Washington Commanders · 2025
| 11 personnel → Shotgun | 471 |
|---|---|
| 12 personnel → Shotgun | 150 |
| 12 personnel → Pistol | 92 |
| 11 personnel → Pistol | 60 |
| 12 personnel → Under Center | 48 |
| 11 personnel → Under Center | 42 |
| 21 personnel → Shotgun | 22 |
| Other → Shotgun | 22 |
| 13 personnel → Under Center | 19 |
| 13 personnel → Pistol | 17 |
| 13 personnel → Shotgun | 17 |
| 10 personnel → Shotgun | 8 |
| 10 personnel → Under Center | 3 |
| 21 personnel → Pistol | 1 |
| Shotgun → Pass | 501 |
| Shotgun → Run | 189 |
| Pistol → Run | 124 |
| Under Center → Run | 95 |
| Pistol → Pass | 46 |
| Under Center → Pass | 17 |
| Pass → Failure | 295 |
| Run → Failure | 233 |
| Pass → Success | 188 |
| Run → Success | 130 |
| Pass → Explosive | 81 |
| Run → Explosive | 45 |
Indianapolis Colts · 2016
| 11 personnel → Shotgun | 445 |
|---|---|
| 12 personnel → Singleback | 152 |
| 12 personnel → I_Form | 97 |
| 11 personnel → Empty | 75 |
| 11 personnel → Singleback | 62 |
| 12 personnel → Shotgun | 43 |
| 13 personnel → I_Form | 30 |
| 13 personnel → Singleback | 24 |
| 11 personnel → I_Form | 21 |
| 12 personnel → Empty | 21 |
| 02 personnel → Empty | 10 |
| Other → Jumbo | 7 |
| 12 personnel → Other | 6 |
| 11 personnel → Unknown | 5 |
| 13 personnel → Jumbo | 4 |
| 11 personnel → Other | 2 |
| 12 personnel → Jumbo | 2 |
| Unknown → Unknown | 2 |
| 02 personnel → Shotgun | 1 |
| 12 personnel → Unknown | 1 |
| 13 personnel → Empty | 1 |
| 13 personnel → Other | 1 |
| 13 personnel → Shotgun | 1 |
| Other → I_Form | 1 |
| Other → Other | 1 |
| Shotgun → Pass | 412 |
| Singleback → Run | 132 |
| I_Form → Run | 113 |
| Singleback → Pass | 106 |
| Empty → Pass | 105 |
| Shotgun → Run | 78 |
| I_Form → Pass | 36 |
| Jumbo → Run | 11 |
| Other → Run | 9 |
| Unknown → Pass | 4 |
| Unknown → Run | 4 |
| Empty → Run | 2 |
| Jumbo → Pass | 2 |
| Other → Pass | 1 |
| Pass → Failure | 341 |
| Run → Failure | 217 |
| Pass → Success | 213 |
| Pass → Explosive | 112 |
| Run → Success | 111 |
| Run → Explosive | 21 |