TEAM FINGERPRINT · COMPARE

San Francisco 49ers 2021 vs Detroit Lions 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is San Francisco 49ers 2021 minus Detroit Lions 2025
MetricSFShiftDET
Plays1,1931,050
Pass rate53.7%−5.7%59.4%
Shotgun rate47.7%−3.7%51.4%
Explosive rate14.8%+0.3%14.6%
Success rate44.8%−0.5%45.2%
Personnel groupings
11 personnel48.1%−14.1%62.2%
12 personnel9.7%−15.5%25.2%
21 personnel34.3%+30.9%3.3%
13 personnel0.0%−5.0%5.0%
22 personnel7.0%+7.0%0.0%
10 personnel0.0%−1.9%1.9%
20 personnel0.0%−2.1%2.1%
Other personnel0.9%+0.7%0.2%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

San Francisco 49ers · 2021
PersonnelFormationRun / PassOutcome11211222OtherShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun393
21 personnelShotgun142
21 personnelI_Form134
21 personnelSingleback95
11 personnelEmpty77
11 personnelSingleback75
12 personnelSingleback71
22 personnelI_Form53
12 personnelShotgun27
21 personnelEmpty22
11 personnelI_Form17
22 personnelSingleback14
21 personnelPistol13
12 personnelEmpty11
11 personnelPistol7
22 personnelEmpty5
22 personnelShotgun5
OtherOther5
22 personnelOther4
11 personnelUnknown3
12 personnelI_Form3
12 personnelPistol3
11 personnelOther2
21 personnelUnknown2
OtherEmpty2
OtherShotgun2
12 personnelUnknown1
21 personnelOther1
22 personnelPistol1
22 personnelUnknown1
OtherI_Form1
OtherSingleback1
ShotgunPass397
SinglebackRun174
I_FormRun173
ShotgunRun172
EmptyPass109
SinglebackPass82
I_FormPass35
PistolRun14
OtherRun10
PistolPass10
EmptyRun8
UnknownPass6
OtherPass2
UnknownRun1
PassFailure339
RunFailure320
PassSuccess183
RunSuccess174
PassExplosive119
RunExplosive58
Detroit Lions · 2025
PersonnelFormationRun / PassOutcome111213212010OtherUnknownShotgunUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun443
12 personnelUnder Center213
11 personnelUnder Center209
12 personnelShotgun51
13 personnelUnder Center48
20 personnelShotgun21
21 personnelUnder Center17
10 personnelUnder Center16
21 personnelShotgun16
10 personnelShotgun4
13 personnelShotgun3
21 personnelOther2
11 personnelOther1
12 personnelUnknown1
13 personnelOther1
20 personnelOther1
OtherShotgun1
OtherUnder Center1
UnknownShotgun1
ShotgunPass455
Under CenterRun337
Under CenterPass167
ShotgunRun85
OtherRun3
OtherPass2
UnknownRun1
PassFailure322
RunFailure253
PassSuccess191
RunSuccess131
PassExplosive111
RunExplosive42