TEAM FINGERPRINT · COMPARE

Seattle Seahawks 2017 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Seattle Seahawks 2017 minus Washington Commanders 2025
MetricSEAShiftWAS
Plays989972
Pass rate65.4%+7.4%58.0%
Shotgun rate47.2%−23.8%71.0%
Explosive rate12.5%−0.4%13.0%
Success rate40.8%−4.8%45.7%
Personnel groupings
11 personnel66.7%+7.8%59.0%
12 personnel19.3%−10.5%29.8%
21 personnel4.4%+2.1%2.4%
13 personnel5.7%+0.2%5.5%
10 personnel1.0%−0.1%1.1%
01 personnel1.0%+1.0%0.0%
20 personnel1.1%+1.1%0.0%
Other personnel0.6%−1.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Seattle Seahawks · 2017
PersonnelFormationRun / PassOutcome11121321200110OtherUnknownShotgunSinglebackEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun387
11 personnelSingleback150
11 personnelEmpty114
12 personnelSingleback106
12 personnelShotgun67
13 personnelSingleback41
21 personnelI_Form37
01 personnelEmpty10
12 personnelI_Form9
20 personnelI_Form8
12 personnelEmpty7
11 personnelI_Form6
10 personnelShotgun5
13 personnelEmpty5
13 personnelOther4
13 personnelShotgun4
21 personnelEmpty4
10 personnelSingleback3
OtherEmpty3
11 personnelUnknown2
13 personnelI_Form2
20 personnelShotgun2
21 personnelShotgun2
OtherOther2
10 personnelEmpty1
10 personnelUnknown1
11 personnelOther1
12 personnelOther1
12 personnelUnknown1
20 personnelEmpty1
21 personnelUnknown1
OtherI_Form1
UnknownUnknown1
ShotgunPass352
SinglebackRun182
EmptyPass145
SinglebackPass118
ShotgunRun115
I_FormRun39
I_FormPass24
OtherRun5
UnknownPass5
OtherPass3
UnknownRun1
PassFailure349
RunFailure236
PassSuccess211
PassExplosive87
RunSuccess69
RunExplosive37
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45