TEAM FINGERPRINT · COMPARE

Philadelphia Eagles 2016 vs New York Giants 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Philadelphia Eagles 2016 minus New York Giants 2025
MetricPHIShiftNYG
Plays1,0671,075
Pass rate61.8%+3.7%58.0%
Shotgun rate57.9%−12.4%70.3%
Explosive rate12.2%−0.6%12.7%
Success rate44.0%+2.0%42.0%
Personnel groupings
11 personnel56.2%−4.7%60.9%
12 personnel28.6%−4.3%32.8%
13 personnel6.2%+1.4%4.7%
10 personnel1.1%+1.1%0.0%
01 personnel3.2%+3.2%0.0%
02 personnel3.0%+3.0%0.0%
Other personnel1.6%+0.5%1.1%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Philadelphia Eagles · 2016
PersonnelFormationRun / PassOutcome111213010210OtherUnknownShotgunSinglebackEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun404
12 personnelShotgun141
12 personnelSingleback136
11 personnelSingleback124
11 personnelEmpty52
13 personnelSingleback51
01 personnelShotgun28
02 personnelShotgun13
10 personnelShotgun12
11 personnelPistol12
12 personnelEmpty12
OtherShotgun12
02 personnelEmpty9
02 personnelSingleback8
13 personnelShotgun8
12 personnelJumbo7
01 personnelSingleback5
12 personnelPistol5
11 personnelUnknown4
11 personnelOther3
12 personnelUnknown3
13 personnelEmpty3
13 personnelJumbo3
OtherSingleback3
01 personnelPistol1
02 personnelOther1
02 personnelPistol1
11 personnelJumbo1
12 personnelOther1
13 personnelOther1
OtherOther1
OtherPistol1
UnknownUnknown1
ShotgunPass468
SinglebackRun225
ShotgunRun150
SinglebackPass102
EmptyPass76
PistolRun15
JumboRun9
UnknownRun6
PistolPass5
OtherPass4
OtherRun3
JumboPass2
UnknownPass2
PassFailure364
RunFailure234
PassSuccess216
RunSuccess123
PassExplosive79
RunExplosive51
New York Giants · 2025
PersonnelFormationRun / PassOutcome111213OtherUnknownShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun566
12 personnelShotgun178
12 personnelUnder Center139
11 personnelUnder Center55
13 personnelUnder Center46
12 personnelPistol36
11 personnelPistol33
OtherShotgun10
13 personnelPistol3
UnknownUnder Center3
13 personnelShotgun2
OtherUnder Center2
11 personnelUnknown1
UnknownUnknown1
ShotgunPass539
ShotgunRun217
Under CenterRun168
Under CenterPass77
PistolRun64
PistolPass8
UnknownRun2
PassFailure356
RunFailure268
PassSuccess174
RunSuccess140
PassExplosive94
RunExplosive43