TEAM FINGERPRINT · COMPARE

New York Giants 2021 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is New York Giants 2021 minus Washington Commanders 2025
MetricNYGShiftWAS
Plays1,037972
Pass rate63.7%+5.7%58.0%
Shotgun rate59.3%−11.7%71.0%
Explosive rate10.5%−2.5%13.0%
Success rate39.1%−6.6%45.7%
Personnel groupings
11 personnel60.2%+1.2%59.0%
12 personnel28.0%−1.9%29.8%
21 personnel2.7%+0.3%2.4%
13 personnel2.7%−2.8%5.5%
22 personnel2.4%+2.4%0.0%
10 personnel0.0%−1.1%1.1%
Other personnel4.0%+1.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

New York Giants · 2021
PersonnelFormationRun / PassOutcome1112132122OtherUnknownShotgunSinglebackEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun485
12 personnelSingleback148
12 personnelShotgun118
11 personnelSingleback59
11 personnelEmpty57
13 personnelSingleback24
12 personnelEmpty19
21 personnelI_Form19
22 personnelI_Form18
OtherEmpty12
OtherJumbo11
21 personnelShotgun7
11 personnelPistol6
11 personnelUnknown6
11 personnelI_Form5
OtherPistol5
OtherWildcat5
11 personnelJumbo4
OtherSingleback4
12 personnelI_Form3
22 personnelJumbo3
22 personnelWildcat3
OtherShotgun3
11 personnelWildcat2
13 personnelEmpty2
13 personnelShotgun2
12 personnelUnknown1
12 personnelWildcat1
21 personnelEmpty1
21 personnelPistol1
22 personnelPistol1
OtherI_Form1
UnknownUnknown1
ShotgunPass449
ShotgunRun166
SinglebackRun144
SinglebackPass91
EmptyPass88
I_FormRun33
JumboRun14
I_FormPass13
WildcatRun10
PistolPass8
UnknownPass7
PistolRun5
JumboPass4
EmptyRun3
UnknownRun1
WildcatPass1
PassFailure401
RunFailure231
PassSuccess180
RunSuccess116
PassExplosive80
RunExplosive29
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45