TEAM FINGERPRINT · COMPARE

New England Patriots 2016 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is New England Patriots 2016 minus Miami Dolphins 2025
MetricNEShiftMIA
Plays1,260939
Pass rate59.2%+2.8%56.4%
Shotgun rate42.0%−11.1%53.0%
Explosive rate13.2%−0.7%13.8%
Success rate44.2%+2.2%42.0%
Personnel groupings
11 personnel48.5%+9.8%38.7%
12 personnel15.3%+4.1%11.2%
21 personnel21.1%−8.1%29.2%
22 personnel6.3%−1.6%8.0%
10 personnel3.0%−2.2%5.2%
20 personnel4.5%−1.7%6.2%
Other personnel1.1%−0.5%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

New England Patriots · 2016
PersonnelFormationRun / PassOutcome112112222010OtherUnknownShotgunSinglebackI_FormEmptyJumboRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun377
21 personnelI_Form182
11 personnelSingleback134
12 personnelSingleback98
12 personnelShotgun71
11 personnelEmpty69
22 personnelI_Form43
20 personnelShotgun32
21 personnelShotgun29
21 personnelEmpty26
22 personnelJumbo22
11 personnelPistol21
10 personnelShotgun20
21 personnelSingleback20
12 personnelEmpty18
20 personnelI_Form15
22 personnelSingleback14
10 personnelEmpty13
OtherJumbo11
20 personnelEmpty7
11 personnelUnknown5
21 personnelUnknown5
10 personnelSingleback4
11 personnelI_Form3
12 personnelUnknown3
20 personnelSingleback3
21 personnelJumbo3
OtherEmpty3
11 personnelOther2
12 personnelPistol2
10 personnelUnknown1
12 personnelI_Form1
21 personnelPistol1
22 personnelUnknown1
UnknownEmpty1
ShotgunPass420
I_FormRun197
SinglebackRun152
EmptyPass136
SinglebackPass121
ShotgunRun109
I_FormPass47
JumboRun33
PistolPass12
PistolRun12
UnknownRun8
UnknownPass7
JumboPass3
OtherRun2
EmptyRun1
PassFailure384
RunFailure319
PassSuccess238
RunSuccess153
PassExplosive124
RunExplosive42
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54