TEAM FINGERPRINT · COMPARE

Las Vegas Raiders 2020 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Las Vegas Raiders 2020 minus Washington Commanders 2025
MetricLVShiftWAS
Plays1,023972
Pass rate58.8%+0.8%58.0%
Shotgun rate51.9%−19.1%71.0%
Explosive rate14.7%+1.7%13.0%
Success rate46.4%+0.8%45.7%
Personnel groupings
11 personnel50.0%−9.0%59.0%
12 personnel18.7%−11.2%29.8%
21 personnel7.9%+5.6%2.4%
13 personnel9.0%+3.5%5.5%
22 personnel12.3%+12.3%0.0%
10 personnel0.0%−1.1%1.1%
23 personnel1.9%+1.9%0.0%
Other personnel0.1%−2.2%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Las Vegas Raiders · 2020
PersonnelFormationRun / PassOutcome111222132123UnknownOtherShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun383
22 personnelI_Form98
12 personnelShotgun94
12 personnelSingleback86
11 personnelSingleback81
21 personnelI_Form57
13 personnelSingleback53
11 personnelEmpty36
13 personnelShotgun23
21 personnelShotgun17
22 personnelShotgun13
23 personnelJumbo13
22 personnelSingleback8
13 personnelEmpty7
12 personnelEmpty6
13 personnelI_Form6
11 personnelOther5
11 personnelUnknown4
21 personnelSingleback4
22 personnelJumbo4
13 personnelJumbo3
23 personnelI_Form3
11 personnelI_Form2
12 personnelJumbo2
21 personnelEmpty2
22 personnelEmpty2
23 personnelSingleback2
UnknownUnknown2
12 personnelI_Form1
12 personnelOther1
12 personnelUnknown1
21 personnelOther1
22 personnelOther1
23 personnelEmpty1
OtherShotgun1
ShotgunPass397
SinglebackRun155
ShotgunRun134
I_FormRun111
SinglebackPass79
I_FormPass56
EmptyPass54
JumboRun16
JumboPass6
OtherPass6
UnknownPass4
UnknownRun3
OtherRun2
PassFailure303
RunFailure245
PassSuccess199
RunSuccess126
PassExplosive100
RunExplosive50
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45