TEAM FINGERPRINT · COMPARE

Las Vegas Raiders 2016 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Las Vegas Raiders 2016 minus Miami Dolphins 2025
MetricLVShiftMIA
Plays1,096939
Pass rate61.8%+5.3%56.4%
Shotgun rate51.1%−1.9%53.0%
Explosive rate12.8%−1.1%13.8%
Success rate42.3%+0.4%42.0%
Personnel groupings
11 personnel66.1%+27.5%38.7%
12 personnel9.7%−1.5%11.2%
21 personnel5.7%−23.5%29.2%
22 personnel4.5%−3.5%8.0%
10 personnel7.5%+2.3%5.2%
20 personnel4.6%−1.6%6.2%
Other personnel1.8%+0.2%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Las Vegas Raiders · 2016
PersonnelFormationRun / PassOutcome111210212022OtherUnknownShotgunSinglebackEmptyI_FormPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun452
11 personnelSingleback127
11 personnelEmpty87
12 personnelSingleback58
10 personnelShotgun49
11 personnelPistol39
21 personnelI_Form28
12 personnelShotgun27
10 personnelSingleback25
20 personnelShotgun20
OtherEmpty18
21 personnelSingleback15
22 personnelSingleback15
11 personnelI_Form14
22 personnelI_Form14
20 personnelI_Form13
20 personnelSingleback10
21 personnelShotgun10
12 personnelEmpty9
22 personnelJumbo8
22 personnelPistol8
12 personnelPistol7
20 personnelPistol7
21 personnelEmpty5
11 personnelUnknown4
22 personnelEmpty4
10 personnelEmpty3
10 personnelI_Form3
12 personnelUnknown3
10 personnelPistol2
21 personnelJumbo2
21 personnelPistol2
OtherShotgun2
UnknownUnknown2
11 personnelJumbo1
11 personnelOther1
12 personnelI_Form1
12 personnelJumbo1
ShotgunPass417
SinglebackRun155
ShotgunRun143
EmptyPass126
SinglebackPass95
PistolRun52
I_FormRun51
I_FormPass22
PistolPass13
JumboRun12
UnknownRun6
UnknownPass3
OtherPass1
PassFailure379
RunFailure253
PassSuccess202
RunSuccess122
PassExplosive96
RunExplosive44
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54