TEAM FINGERPRINT · COMPARE

Kansas City Chiefs 2021 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Kansas City Chiefs 2021 minus Miami Dolphins 2025
MetricKCShiftMIA
Plays1,319939
Pass rate67.9%+11.5%56.4%
Shotgun rate69.8%+16.8%53.0%
Explosive rate12.7%−1.1%13.8%
Success rate51.6%+9.6%42.0%
Personnel groupings
11 personnel67.9%+29.3%38.7%
12 personnel20.0%+8.8%11.2%
21 personnel4.9%−24.3%29.2%
13 personnel5.3%+5.3%0.0%
22 personnel1.3%−6.7%8.0%
10 personnel0.0%−5.2%5.2%
20 personnel0.0%−6.2%6.2%
Other personnel0.5%−1.1%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Kansas City Chiefs · 2021
PersonnelFormationRun / PassOutcome1112132122OtherUnknownShotgunSinglebackEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun705
12 personnelShotgun195
11 personnelEmpty106
12 personnelSingleback61
13 personnelSingleback53
11 personnelSingleback48
21 personnelI_Form40
11 personnelPistol19
21 personnelSingleback16
13 personnelShotgun15
11 personnelUnknown9
22 personnelJumbo9
11 personnelOther6
21 personnelJumbo5
22 personnelI_Form5
OtherShotgun4
11 personnelI_Form3
12 personnelOther3
21 personnelOther3
12 personnelEmpty2
22 personnelSingleback2
12 personnelI_Form1
12 personnelJumbo1
12 personnelUnknown1
13 personnelEmpty1
13 personnelI_Form1
21 personnelShotgun1
22 personnelShotgun1
OtherEmpty1
OtherJumbo1
UnknownUnknown1
ShotgunPass670
ShotgunRun251
EmptyPass110
SinglebackRun110
SinglebackPass70
I_FormRun33
I_FormPass17
PistolPass14
JumboRun11
OtherRun9
UnknownPass7
JumboPass5
PistolRun5
UnknownRun4
OtherPass3
PassFailure416
PassSuccess354
RunFailure223
RunSuccess158
PassExplosive126
RunExplosive42
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54