TEAM FINGERPRINT · COMPARE

Houston Texans 2016 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Houston Texans 2016 minus Washington Commanders 2025
MetricHOUShiftWAS
Plays1,188972
Pass rate59.1%+1.1%58.0%
Shotgun rate56.6%−14.4%71.0%
Explosive rate10.2%−2.8%13.0%
Success rate40.4%−5.3%45.7%
Personnel groupings
11 personnel63.1%+4.2%59.0%
12 personnel17.1%−12.7%29.8%
21 personnel9.4%+7.1%2.4%
13 personnel0.0%−5.5%5.5%
22 personnel4.0%+4.0%0.0%
10 personnel2.0%+0.9%1.1%
20 personnel2.6%+2.6%0.0%
Other personnel1.7%−0.6%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Houston Texans · 2016
PersonnelFormationRun / PassOutcome111221222010OtherUnknownShotgunSinglebackI_FormEmptyPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun573
11 personnelSingleback111
21 personnelI_Form92
12 personnelSingleback90
12 personnelShotgun71
11 personnelEmpty39
22 personnelI_Form35
20 personnelI_Form28
12 personnelEmpty21
11 personnelPistol15
10 personnelShotgun14
22 personnelJumbo12
12 personnelPistol11
10 personnelSingleback9
12 personnelI_Form8
21 personnelShotgun8
OtherEmpty8
OtherSingleback7
11 personnelI_Form6
21 personnelEmpty5
21 personnelSingleback5
11 personnelUnknown4
20 personnelShotgun3
OtherShotgun3
11 personnelOther2
12 personnelUnknown2
21 personnelPistol2
OtherI_Form2
10 personnelEmpty1
UnknownUnknown1
ShotgunPass486
ShotgunRun186
SinglebackRun135
I_FormRun132
SinglebackPass87
EmptyPass72
I_FormPass39
PistolRun16
PistolPass12
JumboRun9
UnknownRun4
JumboPass3
UnknownPass3
EmptyRun2
OtherRun2
PassFailure389
RunFailure319
PassSuccess235
RunSuccess124
PassExplosive78
RunExplosive43
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45