TEAM FINGERPRINT · COMPARE

Cleveland Browns 2019 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Cleveland Browns 2019 minus Washington Commanders 2025
MetricCLEShiftWAS
Plays965972
Pass rate61.7%+3.6%58.0%
Shotgun rate55.5%−15.4%71.0%
Explosive rate14.4%+1.4%13.0%
Success rate40.7%−5.0%45.7%
Personnel groupings
11 personnel56.9%−2.1%59.0%
12 personnel24.1%−5.7%29.8%
21 personnel6.0%+3.6%2.4%
13 personnel2.8%−2.7%5.5%
10 personnel1.1%+0.0%1.1%
20 personnel8.0%+8.0%0.0%
Other personnel1.0%−1.2%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Cleveland Browns · 2019
PersonnelFormationRun / PassOutcome111220211310OtherShotgunSinglebackEmptyI_FormPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun398
12 personnelSingleback171
11 personnelSingleback80
20 personnelShotgun66
11 personnelEmpty56
21 personnelShotgun30
12 personnelShotgun28
12 personnelI_Form21
12 personnelEmpty10
20 personnelPistol9
21 personnelPistol9
21 personnelSingleback9
13 personnelJumbo8
10 personnelShotgun7
11 personnelI_Form7
11 personnelPistol6
13 personnelEmpty6
13 personnelI_Form6
13 personnelSingleback6
21 personnelEmpty6
OtherShotgun6
21 personnelI_Form4
10 personnelPistol2
11 personnelJumbo2
12 personnelPistol2
20 personnelEmpty2
OtherPistol2
10 personnelI_Form1
10 personnelSingleback1
12 personnelJumbo1
13 personnelShotgun1
OtherEmpty1
OtherJumbo1
ShotgunPass398
SinglebackRun172
ShotgunRun138
SinglebackPass95
EmptyPass81
I_FormRun32
PistolRun17
PistolPass13
JumboRun11
I_FormPass7
JumboPass1
PassFailure342
RunFailure230
PassSuccess157
RunSuccess97
PassExplosive96
RunExplosive43
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45