TEAM FINGERPRINT · COMPARE

Cleveland Browns 2018 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Cleveland Browns 2018 minus Washington Commanders 2025
MetricCLEShiftWAS
Plays1,006972
Pass rate63.1%+5.1%58.0%
Shotgun rate50.9%−20.1%71.0%
Explosive rate16.0%+3.0%13.0%
Success rate42.1%−3.5%45.7%
Personnel groupings
11 personnel62.0%+3.1%59.0%
12 personnel18.0%−11.8%29.8%
21 personnel2.2%−0.2%2.4%
13 personnel13.3%+7.9%5.5%
10 personnel2.5%+1.4%1.1%
31 personnel1.4%+1.4%0.0%
Other personnel0.6%−1.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Cleveland Browns · 2018
PersonnelFormationRun / PassOutcome111213102131OtherShotgunSinglebackI_FormEmptyPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun450
12 personnelSingleback82
11 personnelSingleback78
13 personnelI_Form73
11 personnelEmpty67
12 personnelI_Form56
13 personnelSingleback42
12 personnelShotgun30
11 personnelPistol17
10 personnelEmpty16
21 personnelShotgun16
13 personnelJumbo15
12 personnelEmpty8
10 personnelShotgun7
31 personnelPistol5
11 personnelOther4
11 personnelUnknown4
21 personnelEmpty4
31 personnelShotgun4
OtherShotgun4
11 personnelI_Form3
12 personnelPistol3
13 personnelEmpty3
31 personnelI_Form3
31 personnelEmpty2
10 personnelSingleback1
10 personnelUnknown1
11 personnelJumbo1
12 personnelJumbo1
12 personnelUnknown1
13 personnelShotgun1
21 personnelPistol1
21 personnelSingleback1
OtherEmpty1
OtherI_Form1
ShotgunPass409
SinglebackRun122
I_FormRun108
ShotgunRun103
EmptyPass96
SinglebackPass82
I_FormPass28
PistolRun15
JumboRun14
PistolPass11
EmptyRun5
UnknownPass5
JumboPass3
OtherRun3
OtherPass1
UnknownRun1
PassFailure356
RunFailure226
PassSuccess165
PassExplosive114
RunSuccess98
RunExplosive47
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45