TEAM FINGERPRINT · COMPARE
Cleveland Browns 2025 vs Las Vegas Raiders 2020
Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.
Play-calling ledger · the shift is Cleveland Browns 2025 minus Las Vegas Raiders 2020
| Metric | CLE | Shift | LV |
|---|---|---|---|
| Plays | 1,024 | — | 1,023 |
| Pass rate | 62.4% | +3.6% | 58.8% |
| Shotgun rate | 65.7% | +13.8% | 51.9% |
| Explosive rate | 9.9% | −4.8% | 14.7% |
| Success rate | 34.6% | −11.9% | 46.4% |
| Personnel groupings | |||
| 11 personnel | 45.5% | −4.4% | 50.0% |
| 12 personnel | 44.5% | +25.9% | 18.7% |
| 21 personnel | 1.3% | −6.6% | 7.9% |
| 13 personnel | 4.7% | −4.3% | 9.0% |
| 22 personnel | 0.0% | −12.3% | 12.3% |
| 23 personnel | 0.0% | −1.9% | 1.9% |
| Other personnel | 1.5% | +1.4% | 0.1% |
Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.
Cleveland Browns · 2025
| 11 personnel → Shotgun | 367 |
|---|---|
| 12 personnel → Shotgun | 260 |
| 12 personnel → Under Center | 181 |
| 11 personnel → Under Center | 94 |
| 13 personnel → Under Center | 28 |
| Unknown → Under Center | 23 |
| 13 personnel → Shotgun | 20 |
| 12 personnel → Pistol | 15 |
| Other → Shotgun | 14 |
| 21 personnel → Shotgun | 10 |
| 11 personnel → Pistol | 5 |
| 21 personnel → Pistol | 3 |
| Unknown → Shotgun | 2 |
| Other → Under Center | 1 |
| Unknown → Unknown | 1 |
| Shotgun → Pass | 535 |
| Under Center → Run | 235 |
| Shotgun → Run | 138 |
| Under Center → Pass | 92 |
| Pistol → Run | 12 |
| Pistol → Pass | 11 |
| Unknown → Pass | 1 |
| Pass → Failure | 419 |
| Run → Failure | 251 |
| Pass → Success | 150 |
| Run → Success | 103 |
| Pass → Explosive | 70 |
| Run → Explosive | 31 |
Las Vegas Raiders · 2020
| 11 personnel → Shotgun | 383 |
|---|---|
| 22 personnel → I_Form | 98 |
| 12 personnel → Shotgun | 94 |
| 12 personnel → Singleback | 86 |
| 11 personnel → Singleback | 81 |
| 21 personnel → I_Form | 57 |
| 13 personnel → Singleback | 53 |
| 11 personnel → Empty | 36 |
| 13 personnel → Shotgun | 23 |
| 21 personnel → Shotgun | 17 |
| 22 personnel → Shotgun | 13 |
| 23 personnel → Jumbo | 13 |
| 22 personnel → Singleback | 8 |
| 13 personnel → Empty | 7 |
| 12 personnel → Empty | 6 |
| 13 personnel → I_Form | 6 |
| 11 personnel → Other | 5 |
| 11 personnel → Unknown | 4 |
| 21 personnel → Singleback | 4 |
| 22 personnel → Jumbo | 4 |
| 13 personnel → Jumbo | 3 |
| 23 personnel → I_Form | 3 |
| 11 personnel → I_Form | 2 |
| 12 personnel → Jumbo | 2 |
| 21 personnel → Empty | 2 |
| 22 personnel → Empty | 2 |
| 23 personnel → Singleback | 2 |
| Unknown → Unknown | 2 |
| 12 personnel → I_Form | 1 |
| 12 personnel → Other | 1 |
| 12 personnel → Unknown | 1 |
| 21 personnel → Other | 1 |
| 22 personnel → Other | 1 |
| 23 personnel → Empty | 1 |
| Other → Shotgun | 1 |
| Shotgun → Pass | 397 |
| Singleback → Run | 155 |
| Shotgun → Run | 134 |
| I_Form → Run | 111 |
| Singleback → Pass | 79 |
| I_Form → Pass | 56 |
| Empty → Pass | 54 |
| Jumbo → Run | 16 |
| Jumbo → Pass | 6 |
| Other → Pass | 6 |
| Unknown → Pass | 4 |
| Unknown → Run | 3 |
| Other → Run | 2 |
| Pass → Failure | 303 |
| Run → Failure | 245 |
| Pass → Success | 199 |
| Run → Success | 126 |
| Pass → Explosive | 100 |
| Run → Explosive | 50 |