TEAM FINGERPRINT · COMPARE

Cleveland Browns 2022 vs Indianapolis Colts 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Cleveland Browns 2022 minus Indianapolis Colts 2025
MetricCLEShiftIND
Plays1,0971,004
Pass rate56.0%−3.7%59.7%
Shotgun rate48.9%−20.0%68.8%
Explosive rate13.7%−0.2%13.8%
Success rate44.0%−2.4%46.4%
Personnel groupings
11 personnel61.8%−1.6%63.4%
12 personnel22.1%−4.3%26.4%
21 personnel7.1%+7.1%0.0%
13 personnel6.4%−2.5%8.9%
22 personnel1.5%+1.5%0.0%
Other personnel1.1%−0.0%1.1%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Cleveland Browns · 2022
PersonnelFormationRun / PassOutcome1112211322OtherShotgunSinglebackEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun420
11 personnelSingleback181
12 personnelSingleback143
11 personnelEmpty64
12 personnelShotgun57
21 personnelShotgun44
13 personnelSingleback30
21 personnelSingleback26
12 personnelEmpty13
12 personnelI_Form13
13 personnelI_Form13
12 personnelJumbo12
13 personnelEmpty11
13 personnelShotgun9
22 personnelSingleback7
11 personnelPistol6
13 personnelJumbo6
11 personnelI_Form4
21 personnelEmpty4
OtherEmpty4
OtherShotgun4
21 personnelPistol3
22 personnelI_Form3
OtherSingleback3
11 personnelJumbo2
12 personnelOther2
12 personnelPistol2
22 personnelJumbo2
22 personnelPistol2
22 personnelShotgun2
11 personnelOther1
13 personnelPistol1
21 personnelI_Form1
22 personnelEmpty1
OtherPistol1
ShotgunPass384
SinglebackRun276
ShotgunRun152
SinglebackPass114
EmptyPass97
I_FormRun26
JumboRun19
I_FormPass8
PistolRun8
PistolPass7
JumboPass3
OtherRun2
OtherPass1
PassFailure342
RunFailure272
PassSuccess187
RunSuccess146
PassExplosive85
RunExplosive65
Indianapolis Colts · 2025
PersonnelFormationRun / PassOutcome111213OtherUnknownShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun538
12 personnelUnder Center129
12 personnelShotgun120
11 personnelUnder Center85
13 personnelUnder Center58
13 personnelShotgun26
12 personnelPistol16
11 personnelPistol14
OtherShotgun7
13 personnelPistol5
OtherPistol3
UnknownUnknown2
OtherUnder Center1
ShotgunPass493
ShotgunRun198
Under CenterRun180
Under CenterPass93
PistolRun26
PistolPass12
UnknownPass1
UnknownRun1
PassFailure315
RunFailure223
PassSuccess185
RunSuccess142
PassExplosive99
RunExplosive40