TEAM FINGERPRINT · COMPARE

Cleveland Browns 2016 vs Indianapolis Colts 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Cleveland Browns 2016 minus Indianapolis Colts 2025
MetricCLEShiftIND
Plays9791,004
Pass rate67.1%+7.4%59.7%
Shotgun rate60.9%−7.9%68.8%
Explosive rate13.7%−0.2%13.8%
Success rate38.0%−8.4%46.4%
Personnel groupings
11 personnel63.5%+0.1%63.4%
12 personnel15.9%−10.5%26.4%
21 personnel11.5%+11.5%0.0%
13 personnel3.5%−5.4%8.9%
22 personnel4.9%+4.9%0.0%
Other personnel0.3%−0.8%1.1%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Cleveland Browns · 2016
PersonnelFormationRun / PassOutcome1112212213OtherUnknownShotgunSinglebackI_FormEmptyWildcatRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun507
21 personnelI_Form81
12 personnelSingleback68
12 personnelShotgun64
11 personnelSingleback40
11 personnelEmpty38
22 personnelI_Form26
13 personnelSingleback22
11 personnelWildcat16
21 personnelShotgun15
11 personnelUnknown9
22 personnelJumbo9
11 personnelPistol8
13 personnelShotgun8
12 personnelPistol7
12 personnelEmpty6
21 personnelPistol6
22 personnelSingleback6
12 personnelI_Form5
22 personnelWildcat5
11 personnelI_Form4
21 personnelSingleback4
21 personnelWildcat4
12 personnelUnknown3
12 personnelWildcat2
13 personnelEmpty2
21 personnelEmpty2
OtherI_Form2
UnknownUnknown2
12 personnelJumbo1
13 personnelI_Form1
13 personnelUnknown1
21 personnelUnknown1
22 personnelEmpty1
22 personnelShotgun1
OtherShotgun1
UnknownWildcat1
ShotgunPass457
ShotgunRun139
SinglebackRun80
I_FormRun69
SinglebackPass60
I_FormPass50
EmptyPass49
PistolPass16
WildcatRun15
WildcatPass13
UnknownPass9
JumboRun7
UnknownRun7
PistolRun5
JumboPass3
PassFailure406
RunFailure201
PassSuccess165
PassExplosive86
RunSuccess73
RunExplosive48
Indianapolis Colts · 2025
PersonnelFormationRun / PassOutcome111213OtherUnknownShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun538
12 personnelUnder Center129
12 personnelShotgun120
11 personnelUnder Center85
13 personnelUnder Center58
13 personnelShotgun26
12 personnelPistol16
11 personnelPistol14
OtherShotgun7
13 personnelPistol5
OtherPistol3
UnknownUnknown2
OtherUnder Center1
ShotgunPass493
ShotgunRun198
Under CenterRun180
Under CenterPass93
PistolRun26
PistolPass12
UnknownPass1
UnknownRun1
PassFailure315
RunFailure223
PassSuccess185
RunSuccess142
PassExplosive99
RunExplosive40