TEAM FINGERPRINT · COMPARE

Buffalo Bills 2016 vs Tampa Bay Buccaneers 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Buffalo Bills 2016 minus Tampa Bay Buccaneers 2025
MetricBUFShiftTB
Plays1,0041,057
Pass rate56.7%−3.7%60.4%
Shotgun rate54.8%−6.8%61.6%
Explosive rate13.3%+1.6%11.7%
Success rate45.3%+2.8%42.5%
Personnel groupings
11 personnel47.3%−22.6%69.9%
12 personnel16.6%−4.3%20.9%
21 personnel28.5%+23.9%4.6%
13 personnel0.0%−2.8%2.8%
22 personnel5.2%+5.2%0.0%
10 personnel0.0%−1.2%1.2%
Other personnel2.3%+2.0%0.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Buffalo Bills · 2016
PersonnelFormationRun / PassOutcome11211222OtherUnknownShotgunPistolI_FormSinglebackEmptyWildcatRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun385
21 personnelPistol134
12 personnelShotgun97
21 personnelI_Form72
21 personnelShotgun55
11 personnelEmpty42
12 personnelPistol33
12 personnelSingleback26
22 personnelI_Form26
11 personnelSingleback23
11 personnelPistol21
21 personnelWildcat18
22 personnelJumbo11
OtherShotgun8
OtherPistol7
12 personnelEmpty6
21 personnelSingleback5
22 personnelPistol5
22 personnelShotgun5
22 personnelWildcat4
OtherEmpty4
OtherWildcat4
12 personnelI_Form3
11 personnelUnknown2
21 personnelUnknown2
11 personnelI_Form1
11 personnelWildcat1
12 personnelUnknown1
12 personnelWildcat1
22 personnelEmpty1
UnknownUnknown1
ShotgunPass410
PistolRun159
ShotgunRun140
I_FormRun72
EmptyPass52
PistolPass41
SinglebackPass33
I_FormPass30
WildcatRun28
SinglebackRun21
JumboRun10
UnknownRun4
UnknownPass2
EmptyRun1
JumboPass1
PassFailure316
RunFailure233
PassSuccess184
RunSuccess137
PassExplosive69
RunExplosive65
Tampa Bay Buccaneers · 2025
PersonnelFormationRun / PassOutcome1112211310OtherUnknownShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun562
12 personnelUnder Center181
11 personnelUnder Center147
21 personnelShotgun37
12 personnelShotgun34
11 personnelPistol30
13 personnelUnder Center26
10 personnelShotgun13
12 personnelPistol6
21 personnelPistol6
21 personnelUnder Center6
13 personnelShotgun4
OtherUnder Center2
UnknownUnder Center2
OtherShotgun1
ShotgunPass536
Under CenterRun275
ShotgunRun115
Under CenterPass89
PistolRun29
PistolPass13
PassFailure357
RunFailure251
PassSuccess191
RunSuccess134
PassExplosive90
RunExplosive34