TEAM FINGERPRINT · COMPARE

Buffalo Bills 2021 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Buffalo Bills 2021 minus Miami Dolphins 2025
MetricBUFShiftMIA
Plays1,233939
Pass rate64.6%+8.2%56.4%
Shotgun rate64.9%+11.8%53.0%
Explosive rate13.9%+0.0%13.8%
Success rate48.7%+6.7%42.0%
Personnel groupings
11 personnel72.3%+33.6%38.7%
12 personnel6.6%−4.6%11.2%
21 personnel10.6%−18.6%29.2%
22 personnel0.0%−8.0%8.0%
10 personnel7.1%+1.9%5.2%
20 personnel1.3%−4.9%6.2%
Other personnel2.0%+0.4%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Buffalo Bills · 2021
PersonnelFormationRun / PassOutcome1121101220OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun683
11 personnelSingleback117
10 personnelShotgun68
21 personnelI_Form58
11 personnelEmpty56
12 personnelSingleback56
21 personnelSingleback40
21 personnelShotgun26
11 personnelPistol14
12 personnelShotgun14
10 personnelEmpty12
11 personnelI_Form12
20 personnelI_Form10
OtherEmpty9
11 personnelOther7
OtherOther7
10 personnelSingleback6
21 personnelOther6
OtherShotgun6
12 personnelI_Form5
12 personnelPistol3
20 personnelShotgun3
10 personnelPistol2
11 personnelUnknown2
12 personnelUnknown2
20 personnelSingleback2
12 personnelEmpty1
20 personnelUnknown1
21 personnelEmpty1
OtherPistol1
OtherSingleback1
OtherUnknown1
UnknownUnknown1
ShotgunPass590
ShotgunRun210
SinglebackRun143
SinglebackPass79
EmptyPass75
I_FormRun51
I_FormPass34
OtherRun14
PistolPass11
PistolRun9
OtherPass6
UnknownRun5
EmptyRun4
UnknownPass2
PassFailure385
PassSuccess289
RunFailure248
RunSuccess140
PassExplosive123
RunExplosive48
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54