TEAM FINGERPRINT · COMPARE

Baltimore Ravens 2019 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Baltimore Ravens 2019 minus Washington Commanders 2025
MetricBALShiftWAS
Plays1,128972
Pass rate50.9%−7.1%58.0%
Shotgun rate30.7%−40.3%71.0%
Explosive rate15.0%+2.0%13.0%
Success rate47.9%+2.2%45.7%
Personnel groupings
11 personnel48.1%−10.8%59.0%
12 personnel17.1%−12.7%29.8%
21 personnel10.3%+7.9%2.4%
13 personnel5.4%−0.0%5.5%
22 personnel15.6%+15.6%0.0%
10 personnel0.0%−1.1%1.1%
02 personnel1.2%+1.2%0.0%
23 personnel1.4%+1.4%0.0%
Other personnel0.5%−1.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Baltimore Ravens · 2019
PersonnelFormationRun / PassOutcome11122221132302OtherUnknownPistolShotgunEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun237
11 personnelPistol224
22 personnelPistol141
21 personnelPistol91
12 personnelPistol85
11 personnelEmpty79
12 personnelShotgun57
12 personnelEmpty42
13 personnelPistol38
21 personnelShotgun19
22 personnelShotgun19
02 personnelEmpty14
13 personnelShotgun13
23 personnelJumbo13
12 personnelSingleback7
13 personnelEmpty7
22 personnelJumbo6
22 personnelOther5
22 personnelSingleback4
OtherEmpty4
11 personnelSingleback3
21 personnelSingleback3
UnknownUnknown3
12 personnelOther2
13 personnelSingleback2
21 personnelOther2
23 personnelPistol2
13 personnelJumbo1
21 personnelEmpty1
22 personnelEmpty1
23 personnelOther1
OtherPistol1
OtherShotgun1
PistolRun416
ShotgunPass244
PistolPass166
EmptyPass145
ShotgunRun102
JumboRun15
SinglebackPass10
SinglebackRun9
OtherRun7
JumboPass5
EmptyRun3
OtherPass3
UnknownRun2
UnknownPass1
RunFailure295
PassFailure293
PassSuccess194
RunSuccess177
PassExplosive87
RunExplosive82
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45