TEAM FINGERPRINT · COMPARE

Arizona Cardinals 2016 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Arizona Cardinals 2016 minus Washington Commanders 2025
MetricARIShiftWAS
Plays1,076972
Pass rate63.9%+5.9%58.0%
Shotgun rate32.4%−38.6%71.0%
Explosive rate13.4%+0.4%13.0%
Success rate44.4%−1.3%45.7%
Personnel groupings
11 personnel54.6%−4.3%59.0%
12 personnel23.8%−6.0%29.8%
21 personnel1.7%−0.7%2.4%
13 personnel4.4%−1.1%5.5%
10 personnel12.4%+11.2%1.1%
20 personnel2.4%+2.4%0.0%
Other personnel0.6%−1.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Arizona Cardinals · 2016
PersonnelFormationRun / PassOutcome111210132021OtherUnknownSinglebackShotgunEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelSingleback253
11 personnelShotgun218
12 personnelSingleback160
11 personnelEmpty91
10 personnelShotgun70
10 personnelEmpty55
12 personnelI_Form33
13 personnelSingleback32
12 personnelShotgun31
12 personnelEmpty28
20 personnelShotgun21
11 personnelPistol10
13 personnelJumbo10
11 personnelI_Form7
21 personnelShotgun7
11 personnelUnknown5
21 personnelSingleback5
10 personnelUnknown4
11 personnelWildcat4
21 personnelWildcat4
10 personnelSingleback3
13 personnelI_Form3
20 personnelEmpty3
12 personnelPistol2
12 personnelWildcat2
20 personnelWildcat2
21 personnelEmpty2
OtherShotgun2
OtherSingleback2
UnknownUnknown2
10 personnelI_Form1
13 personnelEmpty1
13 personnelUnknown1
OtherJumbo1
OtherWildcat1
ShotgunPass310
SinglebackRun284
EmptyPass179
SinglebackPass171
ShotgunRun39
I_FormRun35
I_FormPass9
JumboRun9
WildcatRun9
UnknownPass7
PistolPass6
PistolRun6
UnknownRun5
WildcatPass4
JumboPass2
EmptyRun1
PassFailure371
RunFailure227
PassSuccess219
RunSuccess115
PassExplosive98
RunExplosive46
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45